Archive for February, 2010

Shock And Awe

On WoW.com today, their Totem Talk column has a cracking write up for the ShockAndAwe add-on which is great for Enhancement Shamans.

From personal experience, I’ve tried ShockAndAwe a couple of times, and while it’s got many brilliant features for a Shaman, I don’t really like it all that much. Don’t get me wrong, it does everything and it does it really well, but I think that I’m too used to using Power Auras Classic to achieve many of the same abilities. I found ShockAndAwe’s bars too intrusive and despite endlessly tweaking the look and feel of it, I simply couldn’t get it to look how I wanted or fit it into my (admittedly basic) UI.

Using Power Auras Classic my Maelstrom weapon is clearly indicated on my UI, so I know when to unleash lightning bolts or chain lightning. I’ve got auras for when my shields drop off, I’ve got auras for when certain events proc. I’m so used to those things appearing and fading out around my character that having the same information anywhere else is just distracting.

The one unique thing ShockAndAwe has which I’ve tried to make use of in the past is the priority frame, which is discussed really well in the article. Using the priority frame you can use ShockAndAwe to help you optimize your shot rotation. I share the same issue as the article writer though. By the time I’ve looked at the priority frame, and hit the appropriate attack, too much time has passed. I’m more familiar with my own shot rotations that I’ve developed as I’ve levelled my shaman.

That’s not to knock the addon though. It is custom designed for Shamans and is custom designed to make you play your shaman better. I am certain that if I installed it and spent a couple of hours beating up a training dummy, I’d definitely be able to extract extra DPS and rework my rotations to an optimal level.

Perhaps this is something I will do when Stormshaper hits 80. If I can learn to use the addon effectively, I’ll write up about it.

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As I’ve been levelling Stormshaper, I’ve not paid too much attention to the patch notes that accompany patch 3.3, but now, as she’s approaching 80 – albeit at a very leisurely pace, there are some new things to consider.

For the shaman class as a whole, there are two subtle changes coming, and both of them could make the class even more powerful and more raid-party friendly than ever.

  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Talents:
    • Elemental Combat
      • Elemental Oath: This ability is now always on as a passive aura.
    • Enhancement:

    As Stormshaper is an Enhancement shaman, putting Unleashed Rage as a passive aura is a great buff for anyone who is partied with the shaman. The crits from Stormshaper’s melee attacks will have a chance to increase all party and raid members’ attack power by 10% for 10 seconds as long as they are within 45 yards of the shaman.

    This is a substantial party wide/raid wide DPS gain. Go shamans!

    The change to Flame Shock will probably mean the end of the Glyph of Flame Shock, as the change basically makes the glyph as it is today, completely redundant. The Shaman Tier 8 armour set had a two piece set bonus that made the same change to the Flame Shock talent, but this change will be a positive boost to anyone levelling a shaman. Will the tier 8 armour set bonus be adjusted though? Or will people not even bother with that, and just save up emblems to buy Tier 9 gear right off the bat?

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Trinkets

God I love trinkets! You can never get enough of these things, they’re so damned cool. Some will give you a buff just wearing it, some will give you a buff if you use it, some have buffs that trigger on a hit. They’re crazy cool.

I never actually throw trinkets away. I have stacks of in the banks of my other characters. I’m developing a decent collection for Stormshaper too.

I left Borean Tundra and went to quest along Howling Fjord because I knew there were two decent trinkets that Stormshaper could use. After rattling off over 70 quests in and around Howling Fjord, she is now the proud owner of the First Mate’s Pocket Watch, and Fury of the Encroaching Storm.

Fury of the Encroaching Storm increases your haste rating by 44 when you equip it and also gives you the Towering Rage buff that increases your attack power by 280 when you use the trinket. First Mate’s Pocket Watch gives you the Quickness of the Sailor buff on use which increases haste by 140 for 20 seconds, and gives you an attack power increase of 88 as soon as you equip it.

I equipped both trinkets immediately so they’d be picked up by my Shamanistic Rage macro. Doing this will increase the returns from Shamanistic Rage when its popped. I also track the two buffs these trinkets give using Power Auras. The power auras export for these are included below:

Quickness of the Sailor
Version:st3.0.0E; gcd:bofalse; b:nu0.20392156862745; anim1:nu1; g:nu0.14509803921569; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Misc_PocketWatch_02; size:nu0.21999999880791; torsion:nu1; r:nu1; y:nu45; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; buffname:stQuickness of the Sailor; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu3

Towering Rage
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.9843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_DeathPact; size:nu0.19999998807907; torsion:nu1; r:nu0.9843137254902; y:nu45; x:nu27; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:stTowering Rage Proc; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu29; buffname:stTowering Rage; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:botrue; finish:nu3

The only annoying thing about these trinkets is their different cooldown periods. The pocketwatch has a cooldown of 2 minutes, the Enchroaching Storm has a cooldown of 1 minute 30 seconds. I have, on occasion been able to trigger both trinkets at the same time through nothing more than random luck due to my macro calling one as the other was active. I am now going to look around and see if there is a more refined process, other than putting the trinkets on my menu bar, so that I can invoke both of them purposely, to maximise haste and attack power for Stormshaper.

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Gear Choices, Theorycrafting EnhSim and Rawr

Stormshaper has four very, very good one handed weapons at her disposal now. Two main hand items, Arm Blade of Augelmir and Borean Smasher and two items that can go into either hand, Venerable Mass of McGowan and Rising Tide.

The task now is to decide which two of the four will benefit her the most.

To do this, I’m going to go all Elitist Jerks and use the Enhsim and Rawr applications to simulate DPS using these different weapons in different combinations.

If you want to know what Enhsim and Rawr are, read this.

I used Rawr to equip each weapon combination, exported that data to Enhsim and ran the simulations. Three simulations for each weapon combination. Then I averaged out the DPS, MPS, MP2Min, MRPS and Out of Mana time. Here are the results:

1.Borean Smasher (MH)(WF) and Venerable Mace of McGowan (OH)(FT)

DPS 1118.92
MPS 204.14
MP2Min 24496.06
MRPS 180.31
OOM 11.29

2. Arm Blade of (MH)(WF) Augelmir and Venerable Mace of McGowan (OH)(FT)

DPS 1114.94
MPS 202.81
MP2Min 24040.06
MRPS 178.92
OOM 11.57

3. Borean Smasher (MH)(WF) and Rising Tide (OH)(FT)

DPS 1098.91
MPS 203.49
MP2Min 24418.70
MRPS 179.65
OOM 11.47

4. Arm Blade of Augelmir (MH)(WF) and Rising Tide (OH)(FT)

DPS 1094.62
MPS 202.21
MP2Min 24265.11
MRPS 178.32
OOM 11.72

5. Venerable Mace of McGowan (MH)(WF) and Rising Tide (OH)(FT)

DPS 1141.46
MPS 203.98
MP2Min 24476.97
MRPS 180.15
OOM 11.33

6. Equipped with Rising Tide (MH)(WF) and Venerable Mace of McGowan (OH)(FT)

DPS 1132.39
MPS 204.02
MP2Min 24481.65
MRPS 180.20
OOM 11.31

What these tests showed was that the best combination for Stormshaper is the Venerable Mace of McGowan in her main hand and Rising Tide in her offhand. This is to be expected, because up until level 80, the BoA items are in most cases better than available equipment at the same level.

If you don’t have any BoA items on your shaman, and you have a choice between the Borean Smasher and the Arm Blade of Augelmir as a main hand weapon, for me as I understand the data above, the Borean Smasher is the better of the two weapons. As I look at my item comparison of all four weapons, the attributes of the Arm Blade of Augelmir look to outshine the Borean Smasher, but the slower speed of the Borean Smasher really brings it to the fore for Enhancement Shamans.

Of course, that all might be complete rubbish, and if it is, I’d love someone to correct it for me. But as I understand it, the Borean Smasher is king. I’m actually going to pass the Venerable Mace of McGowan over to my paladin so Stormshaper’s weapon choices just got a little bit easier.

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Utgarde Keep

Stormshaper’s first run in a Northrend 5 man instance was Utgarde Keep. I have been using the excellent Kaliban’s Loot List to see what gear she can get from quests and instance runs, and I went to Howling Fjord today to start the quests there which lead to the Fury of the Encroaching Storm trinket.

I signed up for the daily random dungeon and hoped it would be Utgarde Keep, and it was. Now, according to Kaliban’s Loot List, Stormshaper can get some decent loot from that dungeon. Prince Keleseth drops Dragon Stabler’s Gauntlets, and lo, as soon as he was down, they did indeed drop. She needed these as the group was made up of a DK tank, a shadow priest and two druids. She also won a bouquet of ebon roses for the Love Is In The Air seasonal event, which caused the DK tank – Powerdk of Bronze Dragonflight to drop out of the group without a word, leaving us tankless. Nice job PowerDK. You win the inaugral Stormshaper’s Douchebag of the Day award!

Next boss Skarvald the Constructor drops Arm Blade of Augelmir, and once again, random number generator was kind and another need secured the loot.

Third and final boss, Ingvar The Plunderer can drop Overlaid Chain Spaulders – and – three out of three that’s exactly what he did. So all in all, it was the most incredible dungeon run Stormshaper has ever been on. Every boss dropped gear that she can use, plus a seasonal drop. Oh happy day!

I could talk about the tactics we used on the fights, but really, there’s nothing that anyone doesn’t already know. For myself, on each boss, I popped heroism and spirit wolves. For Keleseth, we bunched up on the boss and each time Maelstrom Weapon got five stacks, I’d unleash Chain Lightning which caused additional damage on the undead adds he summons. For Skarvald and Dalronn, after we took down Skarvald, I popped heroism and Spirit Wolves and the group buffs from heroism was more than enough to complete him. For the final boss, I melee’d him with no totems up at first – then after his resurrection, I dropped totems right on where he stands, so that I could hit him for additional damage with Fire Nova, popped Heroism and Spirit Wolves and it was over in seconds.

All in all, apart from Powerdk, it was as good a run as you could ever wish for.

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Black Temple

Tonight, I logged on with the full intention of completing a few more quests in Borean Tundra. However, I noticed that there’s a run to Black Temple being advertised in the trade channel. I chance my arm and whisper the organiser. It’s full of 80’s so they might have been a bit funny to “lower levels”, but I got an invite to the run. It’s purely for the achievement from their point of view, but from Stormshaper’s point of view, it’s a chance of some decent Outlands loot. And – if the instance went to plan, she will have defeated Illidan Stormrage. She will have completed Outlands! I’ve never done this on my main Hunter or on the Death Knight!

What a scoop!

Anyway, the run went very, very smoothly considering it was a pug. Of course, it should go smoothly with a number of 80’s in the raid, but this was organised and marshalled superbly from start to finish. At each boss tactics were discussed by the raid leader, and followed almost to the letter. We had one wipe on the Ilidari Council and two wipes on Ilidan himself but apart from that, it went very smoothly.

In total there were between 20 and 23 players at various times. Of course, being level 71 and running around in greens, Stormshaper wasn’t going to register on the DPS monitors, so there was no point in fretting about it. I knew what I was there for. I bring buffs to the raid with the totems and with Heroic Presence. Just by standing there looking gorgeous the raid is buffed! Yay! Go Draenei!

I died a few times on trash mobs. I found it difficult to get in the right place at the right time – there were so many melee DPS’ers smashing down mobs. I was caught two or three times by AoE damage which meant I spent far too long out of action. However, I managed to overcome this by carefully skipping around the very edge of the melee and standing back behind the Death Knights and fighting from the very edge of melee range.

So, we do all the bosses one by one and I roll need on a couple of decent items. As luck would have it, Stormshaper won Rising Tide which dropped off High Warlord Naj’entus.
When Black Temple was end game raiding for the select few leading guilds, this was deemed to be one of the best off-hand weapons for an Enhancement Shaman (outside Sunwell). Big win!

She also rolled on and won Bands of the Coming Storm from Supremus. Considering she was in pre-outlands wrists before this, these are a major, major upgrade for her!

A couple more items dropped that would have been nice to have, but those rolls went elsewhere. I wasn’t too bothered to be honest. Two items like that, two major upgrades were more than sufficient for Stormshaper and soon she will return to Northrend to press on in Borean Tundra.

Oh, I nearly forgot – as Stormshaper was heading back to Shattrath, she found and killed the rare mob Ambassador Jerrikar in Shadowmoon Valley and gained the achievement Medium Rare. A nice bonus to a great evenings entertainment!

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Power Auras Exports for Enhancement Shamans

Power Auras Classic is, in my opinion, a must-have addon for every class in World of Warcraft. There are quite a few “guides” and “how to” demonstrations out there on You Tube which show you how to set up Power Auras for whatever class you’re playing. If you haven’t watched them, then you should, because thanks to its unique method of making you aware of events you need to know about, your damage/healing/tanking will improve. You can also bookmark this page, because this is a brilliant guide to using Power Auras effectively.

I have it installed and available on all my characters. As my Shaman is very much the flavour of the month for me, I’ve been playing with Power Auras Classic all the way to Northrend.

Power Auras Classic has a unique import/export feature which allows an existing Power Auras Classic user to share any power auras they’ve developed with someone else. This is done by exporting a string of characters which can be imported by Power Auras Classic (make sure you’re on the latest release) and – bingo – you have a new power aura available to you.

Very simple.

So, without further ado, here’s some of my Power Auras which will be enough to get any new Shaman started.

Maelstrom Weapon

This You Tube video shows you exactly what these Power Auras strings will do. There are five strings, one for each stack of Maelstrom Weapon. When the last stack appears, you have an instant cast available to you. Go! Go! Lightning Bolt!

Maelstrom Weapon Stack 1

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.92156862745098; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu-43; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu1; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 2

Version:st3.0.0E; gcd:bofalse; b:nu0.94117647058824; anim1:nu4; g:nu0.93333333333333; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu-5; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu2; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 3

Version:st3.0.0E; gcd:bofalse; b:nu0.92549019607843; anim1:nu4; g:nu0.91764705882353; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu33; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu3; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 4

Version:st3.0.0E; gcd:bofalse; b:nu0.95294117647059; anim1:nu4; g:nu0.92941176470588; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu71; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu4; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu9; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 5

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.98823529411765; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.42999997735023; torsion:nu1.5; r:nu0.98823529411765; y:nu-102; x:nu18; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu5; focus:bofalse; raid:bofalse; texture:nu54; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu47; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Water/Lightning/Earth Shield

This is a simple aura that just puts a small shield icon above your character’s head any time their shields have expired. Once you see this, hit your shield hotkey to re-apply. Simple.

Shield
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Shaman_WaterShield; size:nu0.20999999344349; torsion:nu1; r:nu1; y:nu111; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stShield; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:botrue; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:botrue; finish:nu1

The next two power auras are for Windfury Weapon and Flametongue Weapon. These are temporary weapon imbues that have a limited duration then drop off your weapon. By adding some power auras, I can see when they drop off my weapons and can quickly re-apply them.

Windfury Weapon

Version:st3.0.0E; gcd:bofalse; b:nu0.9843137254902; anim1:nu4; g:nu0.95294117647059; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Mace_62; size:nu0.42999997735023; torsion:nu0.69999998807907; r:nu1; y:nu-29; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu47; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu9; buffname:stWindfury; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

Flametongue Weapon

Version:st3.0.0E; gcd:bofalse; b:nu0.48627450980392; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Hammer_17; size:nu0.42999997735023; torsion:nu0.69999998807907; r:nu0.96862745098039; y:nu6; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu2; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu25; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu9; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu9; buffname:stFlametongue; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

You can amend these two weapon auras to show for Rockbiter and Frostbrand quite easily. I never bothered doing that because I don’t use Rockbiter Weapon any more and Frostbrand is more use in a PvP environment, and again, I seldom use it. However, I have used it against objects that have fire resistance (fire elementals in Blackrock Mountain for example).

Currently I’m trying to work on a Power Aura for Shamanistic Rage so that if certain criteria is met, I am prompted to cast Shamanistic Rage as well as pop any trinkets I’m currently equipped with. I’m still trying to find the optimal set of circumstance to do that however. If anyone has any ideas, then add a comment and I’ll see if I can develop the power aura warning.

There is one other power aura string I developed because Stormshaper received the Death Knight’s Anguish trinket from a quest reward. Whenever this procs (which is quite often) it adds 15 crit rating stacking up to 10 times. When 10 stacks are reached, a small skull and crossbones appears to show that she has been granted an extra 150 crit for the next few seconds. This isn’t a class specific aura, any class that has the trinket equipped can use it. You may find it useful, you may not.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_Rupture; size:nu0.21999999880791; torsion:nu1; r:nu1; y:nu45; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu10; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu10; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stOozing Wound; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

I’ll add more and more aura’s as I find a need to develop them to the blog, and you can find stacks of auras here, on the Power Auras Wiki.

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