Archive for Addons

Shamanistic Rage Power Aura

Looking through the WowWebStats logs, I could see a flaw in my play style, which was inhibiting Stormshaper’s mana regeneration. Shamans have a talent called ‘Shamanistic Rage’, and when its used, it reduces all damage taken by the shaman by 30%, and, importantly, it gives successful melee attacks a chance to regenerate mana equal to 15% of the shaman’s attack power. The spell lasts for 15 seconds, so that’s 15 seconds of substantial mana regeneration that I’ve been missing out for a good long while.

Ideally, Shamanistic Rage should be up, and kept up for pretty much the entire duration of any fight, and according to WowWebStats, this wasn’t happening because I was only triggering the talent once Stormshaper’s mana dropped to 20%.

To overcome this problem, I’ve written a Power Auras Classic aura which will trigger using the spell cooldown and put a line of text across my character saying “SHAMANISTIC RAGE READY!” any time the talent is available. The logic being as soon as the message appears, I hit my Shamanistic Rage keybind and the job is done.

The aura will only show if I am in combat, as there’s no point in having it showing when I’m out of combat as it would display pretty much all the time.

The Export for this Power Auras Classic string is here:

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_ShamanRage; size:nu0.75; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu15; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu29; alpha:nu0.75; aurastext:stShamanistic Rage Ready Now!; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stShamanistic Rage; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu3; timer.InvertAuraBelow:nu0; timer.dual:botrue; timer.HideLeadingZeros:botrue; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:botrue; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu0; timer.x:nu0; timer.HideRequest:botrue; timer.Transparent:botrue; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu13; timer.cents:botrue

The string can also be found on the Power Auras Wiki as well.

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Using the Combat Log to Improve Your DPS

The last few days, Stormshaper has been taking part in 10 man content. There hasn’t been a lot of success in terms of drops – in fact, not a single piece of gear has dropped that she can use. No matter, this is all good practice for improving her DPS.

As well as in-game items, such as enchants and gems, another way to increase your DPS is by studying the content of your combat log. There are a few ways to do this, and one particularly easy way is using an on-line service, such as World of Logs, or, my preference, WowWebStats.

How these online services work is, they allow you to upload your combat log, or a portion of it which pertains to the time you spent raiding, and it breaks down every event in the combat log, and presents it to you in an easy to read format, showing any number of things that you might be interested in.

I’ve been using WoWWebStats for a few years now, it’s fast, its easy to read their output, its a decent method of improving your overall performance.

I’m going to write a couple of posts on how to use WowWebStats, and what you should be looking for, as an enhancement shaman taking part in a 5, 10, 25 or 40 man raid.

WoW Web Stats

Okay, if you don’t have an account with them, you should make one. There’s a link to the account creation area on their main page. There’s no catch to this, you receive no spam from them at all, its just to allow you to logon to their service, save raid reports, and a myriad of other things. You can find out more about the services available though WowWebStats here When you’ve created an account and verified it, you’re away.

The next thing you need to do is download their Java client. The Java client will present you with a dialog for you to select your combat log.

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Once selected, you can give it a comment, such as “10 man Trial of the Crusader” or whatever, something meaningful for you. Once you’ve done that, simply click “Host Report” and the Java client will start its parse of your combat log, upload it to the WowWebStats website where you can then review any number of reports about the content.

Here is an overview of our 10 man raid that took out XT-002 Deconstructor in Ulduar as part of the weekly raid quest available in Dalaran.

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As you can see, the fight lasted for a total of 2 minutes and 39 seconds, and Stormshaper was present for 95% of the fight. (This means it took her a few seconds to run across and get in the correct position for her to start whaling away at the XT-002 Deconstructor and his exposed heart. In the time she was active, she caused 941854 damage to XT-002 Deconstructor, amounting to 16% of the overall damage.

That’s a fairly easy to follow report, and it shows you some key components such as overall damage, your percentage of the raid damage, your overall DPS (6,586 DPS for Stormshaper – go go raid buffs!).

You can drill down into the report to get some in-depth information about how your damage was done, i.e. what attacks you used, and how much damage they did. To view this report simply click the name of the player in the raid you want to view (yes, the report contains all the information for every player in the raid, not just you), and you will see the more detailed screen.

If anyone bothers to click my name, you’ll see that I have a tremor totem down, for no good reason other than we went to Ulduar after doing Faction Champions in Trial of the Crusader and I never changed my totem set up back to how it should be. *BLUSH*

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Okay, so, we know looking at that, that Stormshaper’s DPS could have been improved by her using a Strength of Earth totem rather than a tremor totem. She could also get an improvement if and when she completes the achingly long quest chain to unlock the incredibly boring Sons of Hodir dailies to get her shoulder enchants. That’s a given. However, she was doing over 6K DPS without those two items.

So, what else contributed significantly to her DPS? Her swings caused 267,700 damage, or 29%. More tellingly 9% of her swings missed the target which would account for approximately 24,000 damage. A significant amount. So, looking at that tells me that Stormshaper’s hit rating needs a slight adjustment. Windfury and Lightning Bolt attacks were her next highest attacks, rattling up 13% and 11% damage.

Another thing the report tells you is the damage done by your pets. So you can see Spirit Wolves accounted for 68,289 of Stormshaper’s total damage. Her Fire Elemental accounted for 110,345 damage. Substantial by any means.

This is a high level overview of the information offered by combat log parsers. In the next post I’ll delve into other issues, such as how long were totems up for. In a fight like XT-002 Deconstructor, the totem times will be pretty near to Stormshaper’s total time in the fight. On a fight that requires a bit of movement, like Krick and Ick in Pit of Saron, these timings will be less, as you have to evade the poison and the explosive charges rather than standing there smashing away at the boss. So we’ll see what can be learned from static versus mobile fights as an enhancement Shaman.

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Call My Gearscore Bluff

Elderfantazy. Look at him. Look at all that high level hear. I bet you his Gearscore is amazing. I bet you, having a Gearscore like that will get him a VIP pass into every 10 and 25 man pug on his realm. You simply can’t do anything except awe at the gear he has on his character.

When I saw he was going to be the tank for my party in Violet Hold today, I thought to myself – oh, this is going to be super quick. We’re going to be in here, smash everything in our path and get out again. No problem at all.

How wrong I was.

Firstly, one of the party asked for a few seconds before we started the instance. No, Elderfantazy was having none of that, and started the instance, and we engaged the first mobs a man down. But that wouldn’t be a problem. I mean, look at his gear. Check out his Gearscore. He could hold aggro all day long and we’ll just kill the mobs. Might take a few seconds longer, but that’s all.

No – forget that.

Let me say that marking was non existent. Let me say that threat management was none existent. Let me say that holding aggro was none existent. Mob after mob after mob after mob would engage anyone in the party except for Elderfantazy. Then he would suddenely jump into life and join the party after the mobs were running all over the place.

Xevozz – you know that annoying boss you kite all over and avoid the orbs? Well, for whatever reason he didn’t do that. He just stood there and died. Pretty damn quick really, considering his imba gearscore. You see, despite all the high level gear and the high level attitude, he didn’t know the tactics, and never bothered to tell us that he didn’t know the tactics. So he stood there like a complete noob and died while our healer worked her ass off trying to keep him alive. And because he didn’t know and was too arrogant to ask us, we wiped.

Look at that gear he’s wearing, and he caused a wipe in Violet Hold! Why didn’t Gearscore tell me he didn’t know the tactics for a 16 month old 5 man instance that he must have run on normal at least more than once?

We rejoined the instance.

“What now?” he asks.
“We start again, and this time, kite the boss”
“OMFG! Start again?”
“Have you done this instance before?”
“Yeah, of course.”
“So you know how it works?”
“Well, I’ve never wiped in here before.”
“First time for everything. Do you know the tactics for that boss?”
“No.”
“So you didn’t think to tell us, so we could tell you?”
“I don’t need tactics. If the DPS was good enough, he’d go down.”
“Nothing wrong with the DPS, it was you that caused that wipe, by standing there when the orbs spawned.”
“I can’t believe we have to start again.”

Second time – he did as we asked and the boss died in seconds. As he should, when you have a tank who knows what he’s doing.

We dropped the boss – despite Elderfantazy never managing to keep aggro for any length of time. Then, the final nail in the noob coffin. He “Need” rolled on the Staff of Trickery and then left the group instantly. Classy guy.

Completely rubbish tank, really arrogant manner, no idea of tactics, ninja looter, but hell yeah, look at his Gearscore!

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Power Auras Exports now Available on the Power Auras Wiki

I’ve dumped a whole slew of Power Auras Classic exports for trinkets available in WoTLK on the Power Auras Wiki. From now on, as I develop more and more auras, I’ll put them on their page on the site as well as mentioning them here, but the updated ones will always be available on that site.

So far, I’ve placed auras for Banner of Victory, Crusader’s Locket, Death Knight’s Anguish, First Mate’s Pocketwatch, Foresight’s Anticipation, Medallion of Heroism, Mongoose (enchant) and Totem of Electrifying Wind (Shaman totem). I’ll add more as time permits.

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Shock And Awe

On WoW.com today, their Totem Talk column has a cracking write up for the ShockAndAwe add-on which is great for Enhancement Shamans.

From personal experience, I’ve tried ShockAndAwe a couple of times, and while it’s got many brilliant features for a Shaman, I don’t really like it all that much. Don’t get me wrong, it does everything and it does it really well, but I think that I’m too used to using Power Auras Classic to achieve many of the same abilities. I found ShockAndAwe’s bars too intrusive and despite endlessly tweaking the look and feel of it, I simply couldn’t get it to look how I wanted or fit it into my (admittedly basic) UI.

Using Power Auras Classic my Maelstrom weapon is clearly indicated on my UI, so I know when to unleash lightning bolts or chain lightning. I’ve got auras for when my shields drop off, I’ve got auras for when certain events proc. I’m so used to those things appearing and fading out around my character that having the same information anywhere else is just distracting.

The one unique thing ShockAndAwe has which I’ve tried to make use of in the past is the priority frame, which is discussed really well in the article. Using the priority frame you can use ShockAndAwe to help you optimize your shot rotation. I share the same issue as the article writer though. By the time I’ve looked at the priority frame, and hit the appropriate attack, too much time has passed. I’m more familiar with my own shot rotations that I’ve developed as I’ve levelled my shaman.

That’s not to knock the addon though. It is custom designed for Shamans and is custom designed to make you play your shaman better. I am certain that if I installed it and spent a couple of hours beating up a training dummy, I’d definitely be able to extract extra DPS and rework my rotations to an optimal level.

Perhaps this is something I will do when Stormshaper hits 80. If I can learn to use the addon effectively, I’ll write up about it.

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Trinkets

God I love trinkets! You can never get enough of these things, they’re so damned cool. Some will give you a buff just wearing it, some will give you a buff if you use it, some have buffs that trigger on a hit. They’re crazy cool.

I never actually throw trinkets away. I have stacks of in the banks of my other characters. I’m developing a decent collection for Stormshaper too.

I left Borean Tundra and went to quest along Howling Fjord because I knew there were two decent trinkets that Stormshaper could use. After rattling off over 70 quests in and around Howling Fjord, she is now the proud owner of the First Mate’s Pocket Watch, and Fury of the Encroaching Storm.

Fury of the Encroaching Storm increases your haste rating by 44 when you equip it and also gives you the Towering Rage buff that increases your attack power by 280 when you use the trinket. First Mate’s Pocket Watch gives you the Quickness of the Sailor buff on use which increases haste by 140 for 20 seconds, and gives you an attack power increase of 88 as soon as you equip it.

I equipped both trinkets immediately so they’d be picked up by my Shamanistic Rage macro. Doing this will increase the returns from Shamanistic Rage when its popped. I also track the two buffs these trinkets give using Power Auras. The power auras export for these are included below:

Quickness of the Sailor
Version:st3.0.0E; gcd:bofalse; b:nu0.20392156862745; anim1:nu1; g:nu0.14509803921569; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Misc_PocketWatch_02; size:nu0.21999999880791; torsion:nu1; r:nu1; y:nu45; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; buffname:stQuickness of the Sailor; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu3

Towering Rage
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.9843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_DeathPact; size:nu0.19999998807907; torsion:nu1; r:nu0.9843137254902; y:nu45; x:nu27; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:stTowering Rage Proc; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu29; buffname:stTowering Rage; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:botrue; finish:nu3

The only annoying thing about these trinkets is their different cooldown periods. The pocketwatch has a cooldown of 2 minutes, the Enchroaching Storm has a cooldown of 1 minute 30 seconds. I have, on occasion been able to trigger both trinkets at the same time through nothing more than random luck due to my macro calling one as the other was active. I am now going to look around and see if there is a more refined process, other than putting the trinkets on my menu bar, so that I can invoke both of them purposely, to maximise haste and attack power for Stormshaper.

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Power Auras Exports for Enhancement Shamans

Power Auras Classic is, in my opinion, a must-have addon for every class in World of Warcraft. There are quite a few “guides” and “how to” demonstrations out there on You Tube which show you how to set up Power Auras for whatever class you’re playing. If you haven’t watched them, then you should, because thanks to its unique method of making you aware of events you need to know about, your damage/healing/tanking will improve. You can also bookmark this page, because this is a brilliant guide to using Power Auras effectively.

I have it installed and available on all my characters. As my Shaman is very much the flavour of the month for me, I’ve been playing with Power Auras Classic all the way to Northrend.

Power Auras Classic has a unique import/export feature which allows an existing Power Auras Classic user to share any power auras they’ve developed with someone else. This is done by exporting a string of characters which can be imported by Power Auras Classic (make sure you’re on the latest release) and – bingo – you have a new power aura available to you.

Very simple.

So, without further ado, here’s some of my Power Auras which will be enough to get any new Shaman started.

Maelstrom Weapon

This You Tube video shows you exactly what these Power Auras strings will do. There are five strings, one for each stack of Maelstrom Weapon. When the last stack appears, you have an instant cast available to you. Go! Go! Lightning Bolt!

Maelstrom Weapon Stack 1

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.92156862745098; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu-43; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu1; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 2

Version:st3.0.0E; gcd:bofalse; b:nu0.94117647058824; anim1:nu4; g:nu0.93333333333333; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu-5; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu2; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 3

Version:st3.0.0E; gcd:bofalse; b:nu0.92549019607843; anim1:nu4; g:nu0.91764705882353; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu33; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu3; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 4

Version:st3.0.0E; gcd:bofalse; b:nu0.95294117647059; anim1:nu4; g:nu0.92941176470588; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.15999999642372; torsion:nu1; r:nu1; y:nu-102; x:nu71; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu4; focus:bofalse; raid:bofalse; texture:nu49; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu9; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Maelstrom Weapon Stack 5

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu4; g:nu0.98823529411765; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_MaelstromWeapon; size:nu0.42999997735023; torsion:nu1.5; r:nu0.98823529411765; y:nu-102; x:nu18; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu5; focus:bofalse; raid:bofalse; texture:nu54; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu47; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMaelstrom Weapon; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Water/Lightning/Earth Shield

This is a simple aura that just puts a small shield icon above your character’s head any time their shields have expired. Once you see this, hit your shield hotkey to re-apply. Simple.

Shield
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Shaman_WaterShield; size:nu0.20999999344349; torsion:nu1; r:nu1; y:nu111; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu21; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stShield; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:botrue; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:botrue; finish:nu1

The next two power auras are for Windfury Weapon and Flametongue Weapon. These are temporary weapon imbues that have a limited duration then drop off your weapon. By adding some power auras, I can see when they drop off my weapons and can quickly re-apply them.

Windfury Weapon

Version:st3.0.0E; gcd:bofalse; b:nu0.9843137254902; anim1:nu4; g:nu0.95294117647059; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Mace_62; size:nu0.42999997735023; torsion:nu0.69999998807907; r:nu1; y:nu-29; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu47; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu9; buffname:stWindfury; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

Flametongue Weapon

Version:st3.0.0E; gcd:bofalse; b:nu0.48627450980392; anim1:nu4; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Hammer_17; size:nu0.42999997735023; torsion:nu0.69999998807907; r:nu0.96862745098039; y:nu6; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu2; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu25; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu9; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu9; buffname:stFlametongue; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

You can amend these two weapon auras to show for Rockbiter and Frostbrand quite easily. I never bothered doing that because I don’t use Rockbiter Weapon any more and Frostbrand is more use in a PvP environment, and again, I seldom use it. However, I have used it against objects that have fire resistance (fire elementals in Blackrock Mountain for example).

Currently I’m trying to work on a Power Aura for Shamanistic Rage so that if certain criteria is met, I am prompted to cast Shamanistic Rage as well as pop any trinkets I’m currently equipped with. I’m still trying to find the optimal set of circumstance to do that however. If anyone has any ideas, then add a comment and I’ll see if I can develop the power aura warning.

There is one other power aura string I developed because Stormshaper received the Death Knight’s Anguish trinket from a quest reward. Whenever this procs (which is quite often) it adds 15 crit rating stacking up to 10 times. When 10 stacks are reached, a small skull and crossbones appears to show that she has been granted an extra 150 crit for the next few seconds. This isn’t a class specific aura, any class that has the trinket equipped can use it. You may find it useful, you may not.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_Rupture; size:nu0.21999999880791; torsion:nu1; r:nu1; y:nu45; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu10; focus:bofalse; raid:bofalse; texture:nu10; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu10; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stOozing Wound; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

I’ll add more and more aura’s as I find a need to develop them to the blog, and you can find stacks of auras here, on the Power Auras Wiki.

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